Zero Hour’s innovative display with two BracU students in the squad
Zero Hour is proudly one of the pioneers in the Bangladeshi game development industry. Its groundbreaking work in developing the first Bangladeshi online tactical FPS brought home some prestigious honours. It is among one of the few South Asian games to be available on Steam. Also, it is the first Bangladeshi game to be accepted into the prestigious IGN review.
It is an online team-based game taking place in various fictional locations transcribed in Bangladesh with realistic scale & resource management. AttritoM7 Productions is the trailblazer behind this pioneering creation.
Recently on 9th September, it launched its highly anticipated version 1.0. The finest graphics, precise details and strategic amazement made this new version an absolute treat for the slow-paced tactical gameplay lovers.
Two students of Brac University, Shabib Ahmed (Sophomore, CSE) and Muhaimen Zia (Senior, Architecture) are an integral part of this creative squad. In an exclusive interview with BracU Express, through Shabib and Zia we got some exclusive prospects about their endeavors.
While talking about their small friend group’s journey of developing such advanced Bangladeshi-made FPS they mentioned how the old-school game Siege or SWAT-4 was an inspiration for them alongside their inclination for playing a slow-paced tactical shooter game. Covid lockdown was surely an immense push for the team to get into this experiment.
As an Architecture student, Zia puts his architectural knowledge of understanding real-life space creation,3D modelling and visualization to ensure the precision and realistic function of the game. He specifically works in audio creation. On the other hand, Shabib said, “My main role consists of testing, taking in feedback, community management and content creation.”
The team’s future plans consist of the improvement of the gameplay experience of players along with translating the game into different languages. Other than that they are highly invested in bringing their long-anticipated project “Agontuk” to life.
Upon asking for advice from the newcomers of the industry Zia stated, “One piece of advice I’d give is that the game engines we use, like Unity and Unreal, offer free personal licenses. So, the interested ones can download these engines and start working on a demo or prototype using free assets available online. This is an area where the more you practice, the better you’ll get!” While Shabib emphasized nurturing a positive mindset about public criticism and also advised to prioritize sustainability by catering the game to the global audience.
Zero Hour is indeed a stirring revolution which took the Bangladeshi game industry to the global stage.
Trailer of the game: https://youtu.be/3X2rxY64qzk?si=MhyvQ7SfHSQ3AqMS
Link to their Facebook page: ZERO HOUR